Game review Agents of Mayhem
C Agents of Mayhem there was a very interesting story: being the first in a long time a new project from the company Volition (authors Saints Row), the game remained indirectly related to the old universe. In this case, the first commercials greatly confused the players, and they began to take the game almost as a "new Overwatch". Understand that the same came out of the pen Volition, we'll try right now, but one thing is for sure: Agents of Mayhem - one of the most crazy games to date.
In order to understand what is a Agents of Mayhem, let's go back to 2006. It was then, exclusively for the Xbox 360 came out the very first game of the series Saints Row. On the wave of success GTA: San Andreas many developers at the time we wanted to do "the same, only more abruptly" (see, the years have passed, but nothing has changed). Among those wishing to have the guys from Volition, laid the foundation for the series and came up with a gang of Saints 3rd street. Gameplay then not much different from any GTA-like game, offering to explore the open world of the city of Stillwater, hiking both Detroit and Chicago. On the side of the already mentioned Saints players are invited to participate in gang violence, the struggle for the areas and other "pleasures of life" of the criminal world.
The game relished the players, but the developers themselves understand that beat Rockstar creations on their own field, almost unreal, so with each new part of Saints Row increasingly went into frantic gameplay with lots of humor, references to popular culture and the complete lack of realism . But with maximum fun and variety. Reaching its climax in the video game schizophrenia scale independent DLC for Saints Row 4 called Gat Out Of Hell, developers had to move on. But where, if at the time of the previous games in the series heroes have visited hell on the Moon and in a kind of analogue of the Matrix? And one of the main protagonists Johnny GET try on the mask of a gangster, actor, astronaut and even the president of the United States of America?
And here on the scene Agents of Chaos (in the original M.A.Y.H.E.M. - Multinational AgencY Hunting Evil Masterminds), the main characters of the game. More precisely, they do not come immediately, but after ending Gat Out Of Hell, in which the protagonist meets with God himself, and the 'back' time ago, but with one small exception: Saints 3rd streets no more. And once in Stillwater, we do nothing else, the scene moved to Seoul, which was referred to as the "city of the future."
The capital of South Korea, represented in the game, really looks quite futuristic. Here and there are seen the giant skyscrapers, illuminated with neon lights, bustling streets of the robot cleaner. Cars, though, and do not fly, but they look like visitors from the future with sleek lines of the body and the wheels, as if printed the 3D-printer. All this futuristic setting tends to destroy the organization LEGION (L.E.G.I.O.N. - the League of Evil Gentlemen Intent on Obliterating Nations). At first glance of the Legion and the Agents of Chaos includes the most common characters. But this is only until the moment when you start to get acquainted with them closer.
A familiarize have for almost the entire game. The fact that in the course of the story you are out on the opportunity to gain a team of 12 agents (13th agent, the notorious Johnny GET, available exclusively pre-order the game). At the same time on the job, you can take only three characters, switch between them instantly with a single click. Each character has as a standard melee and ranged combat, and a unique skill, as well as special ultrasposobnostyu chaos that spreads all around with a pinch of creativity. For example, one of the three primary characters named Hollywood during the "ultimates" under the pompous music of the militants shoot enemies. Hollywood - a former movie star, what is connected with his personal story. Talk about abilities and biographies of the characters would be a crime, since it is one of the best that there is in the game. Virtually every story filled with mad humor and lots of references. And the game itself is literally breaking from the amount of easter eggs: only one main base Agents of Chaos (not such a big size location) I managed to find their pieces five, provided that the special I was not looking for anything.
have a wide variety of characters and the reverse side: the origin of each character is dedicated to a small piece of the story, and the story of the hero is often the main line is connected poorly. Mission 3-4 for just the open character we will have to defend the control points, cruising and repel waves of enemies pushing. Now multiply these figures by the number of agents and you get almost 40 missions, similar to each other like two drops of water. And this, for a moment, almost half of the game. And it is unclear where they delos corporate diversity Game Developer Volition, because in a storyline with a cheerful madness no problems. It turns out that, chasing the number of developers forget about the quality, making the reward for the monotonous shooting enemies a funny movie with a personal history of a minor character. So imagine the promotion, to be honest.
The game is extremely controversial physical model of the car, migrated, it seems, from the Saints Row 3. Cars do not differ from one another (except maximum speed and quickness of acceleration), and management of very little interest, and arcade. And if in the saga of the Saints have every now and then entertained nontrivial race circuits, combined with the shooting, the Agents of Mayhem like we almost did not indulge. Picture of the game is not enough stars in the sky, but it looks neat and is quite beautiful. Cartoon panache suitable reckless style of play and did not harm the atmosphere. Apparently, it was some "cartoon", coupled with the unique ability to make characters gamers to draw analogies with Overwatch.
A few disappointed me in-game radio. According to the commercials, in which sounded melodies and rhythms of foreign music 80s mixed with the music of the TV series "The A-Team", "private detective Magnum", "Knight Rider" and others the impression that the game soundtrack will be appropriate. It turned out that there was nothing even remotely similar in the game. Once in the car, you will listen to some wishy-washy "TTC-TTC" ambient, occasionally interrupted not memorable tracks. It is doubly strange, because the taste of the developers have. The same music in the commercials sounds just fine. Sometimes it seems that Volition have paid a lot of time creating different and dissimilar characters, forgetting about the world in which these characters are. Virtual Seoul do not "breathe". NPC were loitering, making no attempt to portray at least some pitiful semblance of "life." City almost the same desert, in the Need For Speed series of games. Only if in the works of EA, we had to rush through the streets and look around there was no time, the emptiness and lifelessness Agents constantly striking.
It looks ambiguous and solution developers to give up the multiplayer. The game has a bunch of characters from which to collect dozens of dissimilar "setups" for virtual battles. Moreover, all this has: Volition has done hurricane coop in their games, and quickly switch between different agents and the combination of their abilities would enable to hold a faerie fight in the company of friends or against them.
It did not go in the game and without pumping. With each new level agents can use different gadgets that improve characteristics (accumulation time "ultimates", its duration, and so on), and to receive the active and passive shield skills such regeneration or increase ammunition. But there is one "fly in the ointment." The fact that the pumped only those agents that you take the job, so decided to change the team, you have to start from scratch. This decision was frustrating, considering that over time the mission more complicated, but "in the" I want to try every character. Why could not "spy" from colleagues and provide glasses to improve all agents at once - personally I do not understand.
In this case it is clear that the Agents of Mayhem - a very important product for developers. They staged a massive advertising campaign not only online but also in real life. The forces of national publisher in the face of the company "Buka" a few weeks before the release of the journalists invited to a private screening of the game where it was possible to estimate its pre-release versions and learn a lot of interesting details. This does not happen often, so I want to express gratitude to the "Bouquet" for such a wonderful opportunity. At the presentation, by the way, there was a funny moment when I shared his impressions of the game with the publishing house, casually remarked that at the very beginning of the game there are flaws in the translation in the form of non-compliance cases and times. Playing in the final version of the Agents of Mayhem before writing this review, the shortcomings of translation I have not found any more. I do not know whether the localizers really fix a bug due to the fact that I have on it, or whether it is a merit of domestic testers, but it turned out very nice. A few words about localization: transferred to the game only the text, but it is done at a very high level, with a presence that is important, swear words. And they are exactly where should be. Personally, I have always wondered why "strong" expressions we consistently translated as "damn" and "hell", when the developers had in mind something else entirely. Do not get me wrong, I am not a supporter of the mat. But I think his expressive artistic technique, the presence of which can accentuate the character of a character or a certain piquancy to the situation. Translated Agents of Mayhem is all localized according to the "canon", but without going over and care dumb foul language. Very good-quality and high-quality work.
- is enough interesting gameplay.
- A variety of missions of the main campaign.
- More than a dozen unique characters with unique abilities.
- A nice corporate humor Volition studio.
- High-quality localization.
- A nice stylized graphics.
- Interesting characters and stories of the characters.
- Mission to unlock operatives made "a blueprint".
- Pretty arcade model of car behavior.
- Empty and inanimate open world.
- The lack of multiplayer there, where he would fit perfectly.
- Absence of Russian speech is not to everybody's taste.
- Inexpressive music.
Agents of Mayhem extremely ambiguous game. On the one hand, some missions are not without remarkable creativity, but on the other - almost half of these missions - a story of heroes, in which you perform the same action. Having the dissimilar characters of various classes with unique abilities, the developers for some unknown reason, have refused to enter into a multiplayer game. The plot is quite possible to run, generally without changing the trio of heroes, issued to you at the very beginning of the game. Corporate humor series, again, hidden under a layer of similar tasks like twins, and the jokes that are in the story missions, strongly lacking. The list of contradictions goes on and on, but going back to the beginning of the review, I want to say that the Agents of Mayhem - the most crazy game to date. The second does not, and from what is happening on the screen, you can get a lot of pleasure. From my game gets 7, 5 points out of 10. Let's hope that the project does not fail in sales in the second part of the Volition fix everything that interferes with the play receive a higher rating. It is not whether the above-mentioned shortcomings, agents could easily get a full eight, or even nine.