Overview of the game The Legend of Zelda: Breath of the Wild
Not long ago I told you about the game console Nintendo Switch. In the review of the matter mentioned game called The Legend of Zelda: Breath of the Wild, a member of the starting lineup of the platform. And I mention it on purpose. If there is a game that can push a person to purchase a new console, the Nintendo, it's definitely ahead of us. I still come to the senses after an unforgettable two and a half weeks spent in the fantastic world of Hyrule, so it is now afraid to miss any important detail, and not talk about it to their readers. However, I promise you really try.
A series The Legend of Zelda was born in 1986 thanks to a game designer Shigeru Miyamoto, gave us a plumber Mario, Donkey Kong gorilla, charming creatures Pikminov and a lot of other well-known gaming franchises Nintendo. Years later, Miyamoto admitted that the creation of the very first The Legend of Zelda was inspired by childhood memories. As a boy, he explored the neighborhood of his parents' house in Kyoto, discovering the forests, fields and even caves that later reflected in the creation of Hyrule fantastic world in which events occur games in the series. Shigeru Miyamoto has repeatedly stressed that the game The Legend of Zelda - This story primarily about the discovery of players something new and unknown. And it is difficult to argue, as the original concept remains unchanged to this day.
It is impossible to overestimate the influence of the series The Legend of Zelda video game to date, because it is thanks to her, for example, we now know that such a nonlinear study open world and dungeons. In 1986, the genre of adventure games have not even been formed, and Miyamoto has allowed players to explore large virtual world, solve puzzles and find treasure in dark caves. The first game of the series for the first time allow console players save their progress in the internal cartridge memory is powered by built batteries. With the game The Legend of Zelda: Ocarina of Time in 1998, Nintendo has once again ahead of its time, setting several trends. For example, it is in this game first appeared way to focus on the enemy during the battle, called Z-Targeting (to lock onto an enemy, it was necessary to hold the Z button on the controller). In the same context the interaction was first introduced to the outside world and completely autonomous system, which manages the game camera in 3D-space. Nowadays, these innovations have been embraced by virtually all major game studios.
Games series The Legend of Zelda influenced the worldview and set of game designers have pushed them to the creation of countless of our favorite games. The founders of Rockstar Games Sam and Dan Houser series called Shigeru Miyamoto one of the main sources of his inspiration when creating a game series Grand Theft Auto. Co-owner of the studio Platinum Games Hideki Kamiya engaged in the development of video games is largely inspired by the 16-bit The Legend of Zelda: A Link to the Past (1991). Series about Link and Zelda at one time even inspired Amy Hennig, screenwriter series Legacy of Kain, Jak and Daxter and Uncharted. What can we say that a famous Hollywood actor Robin Williams named his daughter Zelda after a character in your favorite games. Creator of the universe Dark Souls Hidetaka Miyazaki still calls the series The Legend of Zelda handbook for any developer 3D-games. Author of Shadow of the Colossus and ICO Fumito Ueda, creator of the series Fable Peter Molyneux, franchise authors of Assassin's Creed and Polish developers CD Projekt RED - all in one voice declare their love to the Japanese series and argued that without it there would not be their own games. I think that now you vaguely imagine how important is The Legend of Zelda for the gaming industry.
As for the world in which the unfolding events of the legendary series of games, the more often it is a fabulous place called Hyrule. Legend has it that in ancient times the world was created tromya goddesses. Goddess Din gave him the land and sea, as well as the unique geography. Goddess Faror breathed life into the intelligent races populate Khairul and filled the world of flora and fauna. A goddess of naira has created laws that Khairul exists to this day. After the world was created, the goddess ascended to heaven, and the inhabitants of Hyrule left behind three golden triangle, symbolizing the strength, wisdom and courage. Folded into a single figure called "trifors", these triangles to this day is a symbol of the series The Legend of Zelda, and even become a popular "meme" among Internet users.
The main hero of a series of games, in spite of its name, is a young man named Link. Zelda princess name, around which the main plot events unfold. Given that the series has more than a dozen games, it is reasonable to note that in almost all games Link and Zelda - they are different people living in Hyrule in a different time period. Very rarely, Nintendo released direct sequels to games in the series retaining the familiar players protagonists. Combines game franchise only a general antagonist named Ganon (another version of his name - Ganondorf). The villain has long dreamed to get their hands trifors, Princess Zelda and control of Hyrule. Prevent implement his evil plans can only brave warrior - Link. It may seem that such a plot is very unsophisticated, but it is not so. Because now I have outlined to you a leitmotif of the series, but in reality everything is much deeper and more interesting.
The Legend of Zelda: Breath of the Wild begins with the fact that Link wakes up in a stasis chamber inside the mysterious ancient temple. He finds an unusual device, "Stone Shiika" that looks like a stone tablet with a screen. Shiika - an ancient civilization that lived in Hyrule once and left behind amazing technology, the secrets of which were lost in the distant past. Link hears the voice of Princess Zelda, pleading to save her, and all the forces trying to remember what happened to him. Once it is selected out of the temple, he discovers the terrible truth. The world enslaved by Ganon, took the form of a monstrous disaster that swept Hyrule. Following in the tablet found in the photographs of different places Hyrule, Link begins to remember what had happened to him a hundred years ago. Moreover, he even met some friends from my distant past (the inhabitants of Hyrule live much longer than ordinary people), which help him settle into the new world. Thus begins a grand adventure, the main purpose of which is traditionally a victory over Ganon, rescue Princess Zelda and her kingdom.
In addition to the main storyline, the player is free at any time to escape to perform numerous saydkvestov. You can search for treasure, hunt dangerous monsters, as well as to help residents of Hyrule to solve their problems. Quests very high quality crafted and only a small part of them fall under the definition of "go-fetch". Many side job consist of several steps, which will execute sequentially. Periodically you will run across a NPC, offering you to play with them in the mini-games for a small sum of money. For example, with the help of a giant stone boulder to knock down a few wooden figures in a makeshift game of bowling. Or, standing on his shield, slide down from the snowy peaks, like a real snowboarder. For excellent results the organizers of the mini-games will pay you a nice bonus.
Stone Shiika who gets the protagonist, painfully reminiscent of the gamepad from the previous company Nintendo console - Wii U. And it's not just a coincidence. After all, the Japanese developers originally planned to release the game specifically for the platform, but when they realized that the prefix 2012 has failed in sales, hastily ported project at Nintendo Switch (although the version for Wii U also released). Obviously, the player had to see part of the interface on your tablet-controller, associating himself with a link, but then it all cut from the game, so as not to complicate the process of developing two different versions of each other. But Link is now rides on Khairul steep tablet computer, able to take photos, map display, act as binoculars "visor" and even provide its owner is incredibly helpful, almost supernatural powers. Here it would be useful to you and me such a gadget in real life, but Apple has not yet matured to the point.
Stone Shiika in the course of the game can be improved several times, giving it new and new possibilities with the help of the download to the plate magic runes. Rune of "stasis", for example, can stop almost any time the subject, and if at this point to put on it a couple of blows with a sword or a club, after time again returns to its regular flow, the object will fly in the direction of the vector of the applied force, no matter how Whatever he weighed a lot. Runa "Magnezis" will allow you without any effort even to raise the most large metal objects into the air and transfer them to any distance. With this skill you have, for example, will be able to reach sunken treasure from the bottom of the lake, without soaking the feet. Runa "Telebomba" will allow you to throw explosive charges into opponents or create with their help, gaps in the fragile walls. Runa "Krionis" is able to create out of the water or ice blocks to break them as you wish. Some runes can be further "bleed" from one of the NPC provided that you have a rare ancient pieces that are sure to meet you during the journey.
Hyrule in this game for the first time presented in the form of a full open world, sandbox, in which the player can do whatever he pleases. Colorful landscapes will long remain in your memory, so that there is in mind - even though they are printed and hang on the wall. In this world, there is practically no empty seats, which can deeply impress unprepared gamer. Yes, we know a lot of open world games, but so work up to open space, I've never met in my life the last detail. The developers of the Nintendo partially sketched gaming landscape with the city of Kyoto, which rose. They take into account the difference in the height of the individual areas of the city above sea level, and placed important for the player to place exactly where themselves often liked to walk in his youth and childhood. The visual style of the game world in the spirit of the Jomon Period - length of Japanese history from 13,000 years BC to 300 AD (about Mesolithic and Neolithic). Khairul is divided into several regions, which differ from each other by nature, climate and culture of local tribes. High in the mountains live bird people Rito, desert chosen by women Gerudo amazons, in the river region settled people-shark Zora, and on the slopes of the volcano live eaters stones - Goron.
Each of the nations represented in the game is very different from color and the rest of the unique traits and skills that are unique to him. Gerudo Amazon, for example, fine jewelers and seamstresses, with their tribe did not remain men, so in their town there is a school where girls are taught how to behave with the opposite sex. Upon reaching adulthood, every Gerudo a journey, whose main purpose is to find the chosen one for marriage. Residents of the city of volcanic Gorongrada eat fried stones and doted in the extraction of minerals. People-shark Zora can soar vertically waterfalls, and representatives of the people Rito can fly high in the clouds, and are excellent archers. However, people (or hayliytsy as they are called here) is not bored. They live in small villages, fishing, open shops, build houses, and even base, not without your help, new settlements.
It is amazing how the game world of The Legend of Zelda: Breath of the Wild felt alive and real. That seems to be a trifle, but nice to see that the locals are trying to hide from the beginning to rain and run to a nearby shed, flatly refusing to talk about anything with the protagonist in such uncomfortable conditions. If you suddenly decide to change out the links in new equipment in the presence of a female NPC, she will make sure to turn red and half-naked to the protagonist remark. If you suddenly take away on the counter with the goods in the store, the seller will make sure you note. Many struck me when I was on some bridge and accidentally jumped on its railing. To me immediately I ran NPC and tried to dissuade jump down, worrying about my life. Local dogs behave as if it is not 3D-model-driven software scripts, but it is a living being. If you begin to spin in front of a doggie, he also begins to spin with you, considering that you're playing with it. And if you share with a hungry dog their dinner - it can easily take you to the place where the treasure is buried. And such unexpected moments in this game is an infinite number. Online Time even more than 100 hours, I was constantly making incredible discoveries that lead me into raptures.
Quite often you will run across the stables, where you can relax after a long road and replenish supplies. Horses take in the game is very important, as they help to quickly move across the expanses of Hyrule. But in order to get their hands on the horse, it must be first to catch and tame. It is simple. We find grazing in a meadow of wild horses to sneak up on one of them back, jump up on her back and tried to pacify, patting and stroking its neck. When the horse calmed down a bit, you can register it in the nearest stable, forever making his companion. Horses vary in the number of stamina, colors and other parameters, so that, in principle, you can choose from the variety most suitable for you. Tame the horse instantly you do not get. We'll have to spend a lot of time before it gets used to you and begin to unquestioningly obey his new master. In some stables you can change the harness and even comb mane of his horse.
One of the main goals is to search Link across Hyrule map of ancient temples, which are gigantic puzzle. If some of the sanctuary just scattered on the map, and you can find them using the built-in radar Shiika stone, while others are available only after a certain quest or after you solve the riddle. Is the game character named Cass, he bard and constantly singing various songs. If you listen to their text, you will understand at once that they are hidden places some shrines located. For example, to access one of them, you need at the right time of day to get up at a certain place and shoot an arrow at the sun. It sounds absurd, but to solve these puzzles are very interesting. Inside the sanctuary of the solution to a puzzle you expect a prize in the form of the spirit realm. Having accumulated four spheres of the spirit, you can exchange them for an additional heart of life scale or energy capsule, which will allow you to last longer climb walls, swim, fly a glider and run. Total world Hyrule players waiting 120 sanctuaries, each of which will offer a non-trivial puzzle inside or outside. For example, one will need to get the sanctuary, and the trampled flowers that are grown around a local resident. But more can be found, just to get to him through the tangled maze. Some puzzles involve the use of built-in game controllers Nintendo Switch gyroscopes that have surprised many. Completing the test in addition Fields player will receive valuable prizes Spirit: powerful weapons, strong armor, valuable ingredients and other rare items.
gradually discovering more and more new sanctuary, you can use them as points to quickly move around the map. But also do not forget about the numerous tall towers encountered in your way. Yes, the Nintendo went on about the current trends and added to the game are the same tower, which had so many games to get bored thanks to Ubisoft. But do not think that the tower will automatically point you to the nearest place of interest. Here the tower need only to remove the "fog of war" with parts of Hyrule map to explore the area with the help of the visor, and manually assign tags to locations you are interested in. And to climb the tower, some will not be so easy, because they are often guarded by dangerous monsters. So be prepared for fierce resistance from their side. By the way, the tower can also be used as points for speed. And yet this is just the perfect way to plan from a great height in the enemy camp and pounce careless opponents.
The most important thing, in my opinion, an innovation of the game The Legend of Zelda: Breath of the Wild was the fact that its developers have decided to get rid of some clichés. Given that the game offers us a huge open world, it was important to make it a truly open, devoid of any restrictions. In fact, you can right at the very beginning of the game, without performing any sort of quest, go to the main boss and try to defeat him. With a probability of 99% you do not succeed, and you will die a hero's death, but stupid. Nevertheless already found a crazy gamer, who managed to fill up Ganon within 45 minutes after the start of the game. It is also noteworthy that there are no more invisible barriers to the player. If you see a very tall hill on the horizon - it is not just decoration for beauty. You can climb to the very top of it and proudly cast a glance Khairul winner. If you see a vertical wall - not in a hurry to look round. You can try to climb on it following the example of climbers, while not forgetting that Link has a certain reserve of stamina. When the energy runs out, you run the risk of break down and break. During the game, I realized how far I have put down roots in legacy game mechanics. A good ten minutes running through the ancient ruins, trying to find a way out of the maze of stone, and then realized that you can just climb the wall and reach the exit in a few seconds. Everything here is so unusual, but very logical and understandable, if only for a moment to stop and think.
The developers of a sudden all changed the concept of the game with a passive, when players are on hand calculate in advance the path to a fully active when he alone will have to find a way to solve problems. You can now do almost everything you would ever think. Fairy-tale world is subject to the usual rules for us, so you know intuitively how to work one way or another mechanic. No need to be a rocket scientist to figure out that, if we jump into an icy river, the main character will die from hypothermia. If a club to knock the apple tree with her a few apples can fall. If you throw an apple in a cauldron over a fire, and cooked it will be much tastier and more nutritious. If, during the shower to try to climb the steep rock, the protagonist soskolznot on a wet surface down. If you sneak up on a wild horse from behind and scare her, it is likely to get a hoof on the forehead. Each object that you meet along the way, you can somehow use. Everything in this world is interconnected with each other. Incredible interactivity simply amazing. But first things first.
The first working prototype of The Legend of Zelda: Breath of the Wild was created in the style of the very first 2D-game series, which was published back in 1986. On it ran in the main developers of the game mechanics, experimenting with different findings, as a result of claiming for their final project or discarding as invalid. The game creators actively used the principles of real physics and chemistry in the making The Legend of Zelda: Breath of the Wild. As it was decided to use the Havok popular, rather than reinvent the wheel as a physics engine. You certainly understand that the physics engine calculates numerous collisions between game objects, allowing them to interact in the basic laws of physics. And the fact that the developers had to write your own chemical engine - it is a kind of know-how of the game.
Now I will try to hold for you a small educational program so that you understand what will be discussed further. As we have already found out a little higher, a physics engine - it is based on the number of physical rules calculator movements of objects. But the chemical engine - it is based on certain rules states calculator objects. Objects obey the rules of the chemical engine, divided into two categories. First - these are elements. These include fire, water, electricity, wind, etc. The second - a variety of materials and objects:.... Tree, grass, stone, steel sword, a piece of meat, etc. All of them are subject to three basic rules. Firstly, an element capable of changing the state of the material. For example, a fire ignites the tree or grass. Secondly, the element capable of changing the state of another element. For example, the fire is extinguished in contact with water. And thirdly, some materials are not able to change the state of other materials. For example, if you throw a stone into a tree, nothing really will not change.
With the introduction of a chemical into the game engine, the player becomes available to really imagine the possibilities. For example, you can set fire to the grass, wait until the flames will flare up, and then, thanks to the warm fire rising from the air, soar up on his folding glider, parallel shooting enemies from the bow to the air. How do you like it? If during a lightning storm to pick up a metal sword, there is a possibility that it is in you struck by lightning, so it makes sense in these times to take off all metallic and time to clean up inventory. If the metal sword quietly throw enemies, lightning will knock them, not you. You can set fire arrows for the bow in the fire, and then shoot them in the barrels of explosives near the dormant enemies. You can use metal objects to short-circuit the electrical circuit to solve puzzles. You can cut trees, do firewood, and then use them for a bonfire in particularly cold regions Hyrule.
The ambient temperature is very important during your travels. In the lower right corner of the screen you can see not only the noise that generates Link, sneaking to the opponents, but also the ambient temperature. If there are too cold, the protagonist begins to shiver, and over time - even to lose vitality. It will help you keep warm campfire, torch in hand, special medicine, special food or warm clothes, which can be purchased in stores or receive completing quests. If you find yourself in the desert - a high risk of suffering from heat stroke, so try to keep a low profile (when you have that option) or obzavedites suitable for this climate clothing. Near the volcano would be good to put on something that protects you from the flames. And try out immediately remove any wooden bows and shields, as they instantly break out from sparks falling from the sky, so you run the risk of losing valuable items. By the way, yes, the game is for each weapon (other than a sword) and shield has a margin of safety, which is exhausted, the subject breaks. This is somewhat annoying at the beginning of the game, but then you realize that there is no shortage in the weapons in the game.
Fortunately, even if the clothes do not deteriorate over time. And clothes very different in this game is just a huge number. And it is divided into sets. For example, you can put together a set of a jacket, trousers and hat, which protects you from electricity. Or get their hands on a set of clothes, allowing you to quickly climb on steep cliffs. Almost any piece of clothing can be improved in one of the four huge fairies live in the magical sources in different parts of Hyrule. If there have the necessary ingredients, the fairies will increase the number of points the protection of an object to your wardrobe. And what a funny looks, this process improvement! But I think that you want to see it all with my own eyes.
The game is not for nothing is the subtitle of Breath of the Wild ( "Breath of nature" - Eng.). The player is available for the vast expanse of the research, hunting and gathering. Everywhere you will find amazing discoveries and surprises that makes the game extremely busy, despite its enormous scale. You can equip a bow and go into the tundra, hunting moose and bears. Or go to the nearest forest to pick mushrooms. Or you can try to lure the fish in the river with the help of various products and activities such as fishing, with different species of fish prefer different lure. Even loot collected by you after the murder of an ordinary monster, can be useful in future travels, therefore, try not to leave anything behind and collect everything what will make it. Hunting in conjunction with the stealth mechanics in the game are implemented very interesting. Animals well see and hear you. If running in their direction, and a loud noise, they will be afraid and run away. Often, even the large herbivores can attack you in self-defense. But the most correct tactics when hunting - is to sit down and sneak up on their victims the most slowly in the tall grass with a bow at the ready. Try to shoot in the head, because getting into the body inflicts double damage to the animal. The boom in the world of Breath of the Wild weight in gold, so spend it wisely. If missed, not too lazy to find the latest boom and pick it up from the ground.
Game equipment I liked not. This is one of the few drawbacks of the game. Especially in the strain collection device by two points. First - this is a limited number of slots for knives, bows and shields. Given that the weapons in the game breaks down once or twice, and the player wants to carry with them an arsenal for all occasions - not the most convenient solution developers. Yes, there is in The Legend of Zelda: Breath of the Wild certain the NPC, which is able to increase the capacity of your inventory, but he does it only for special items that do not get so easy. The second serious inventory minus is that it scrolls from left to right and consists of several sections: edged weapons, bows, shields, clothing, ingredients, food and potions, as well as key items. Almost every section can fit on one screen, allowing you to swipe it at the touch of an analog stick on the console, but the ingredients section contains an incredible number of things, which is why flipping it accounts for a very long time. What prevented the developers to make additional items scroll vertically in this section - I'll never know.
In the game realized incredibly advanced system of cooking. This I will say as an avid cook! You can combine a variety of products, obtained by you in the wild or purchased on the market in order to cook them different dishes. By combining with each other up to five ingredients, you can cook, fry or put out almost anything. For example, if a bunch of cut wheat, buy oil, to get a little bit of sugar cane, as well as disrupt the tree a couple of apples, you can cook an apple pie. If we replace apples on acorns - yielding nut muffin. Want an omelette - on health. Would you like a fat stew with mushrooms - with no problems. Plenty of room for experimentation simply huge, and all around the world you'll still bump into more and more new recipes. Each dish will not only restore your health for a certain number of hearts, but also help ensure the protagonist additional buffs, such as resistance to frost or fire. In addition to food, you can cook a variety of potions from the captured insects, lizards and organs derived from killed enemies. These potions will become tangible help in the battle against particularly strong opponents, because they increase your attack, defense and even temporarily increase the number of hearts in the scale of life. But there are the wrong combination of ingredients when you finally get something so inedible that inventory dish will be covered with the effect of "mosaic of pixels." Apart from the cauldron, you can cook food directly on the heated surface of the volcano. And you can just freeze the ingredients in cold regions Hyrule, transforming them thus into specific courses.
As much as I praised The Legend of Zelda: Breath of the Wild, have games and minor flaws. For example, when Nintendo Switch connected to the TV, in some particularly congested objects scenes there is considerable drop in frame rate. View distance also leaves much to be desired. But the amazing work done by the artists of the Nintendo, negates any technical flaws. Even if not the most feature-rich graphics the game looks great. Thick grass swaying in the wind, in the lakes splashing fish, float across the sky beautiful clouds through which the sun's rays make their way - count the number of frames per second and calculate the resolution textures, looking at all this beauty, just do not want. Another drawback - it is a serious mistake in the Russian translation of the game. No, in general, a great translation. This is generally the first official translation of The Legend of Zelda series of games on the Russian language, which includes text and voiceovers. But only one small mistake Russian translators leads to a problem in the performance of the players of one of the quests. The problem is solved, but osadochek I still remained.
The game did a great job on the music and sound. Soundtrack adapts to events occurring on the screen. Day of music, rhythmic and cheerful, but at night it becomes a more measured and calm. Particular attention is paid to developers footsteps of the protagonist, as in the course of travel, you hear them all the time. Yes, I'll explain when the game sound designer even created a different sound for one of the monsters picks in his nose. Khairul sounds remarkably vivid and saturated, you charming and strengthening the already deep immersion in the game.
The game supports collectible figurines Amiibo. Putting any figure to the surface of the Nintendo Wii U Switch or console, you'll receive a number of bonus items. This can be done only once a day (for each figure), and each time a set of objects at the same time will be different. The surprise may be rare weapons, armor, rare breed of horse or simply products for the preparation of various dishes. The developers also said that for The Legend of Zelda: Breath of the Wild planned several DLC. By purchasing in store eShop special DLC-card, you will immediately get the three chests, which are hidden in a number of valuable items, including a T-shirt for the main character to Nintendo Switch logo. Summer will be published the first set of content, which includes new puzzles to test a cave, a new difficulty mode, as well as additional mapping function. The second set of content is much more interesting, the truth will come out this DLC only at the end of the year. Addition will offer players a whole new dungeon, new storyline, and even more new challenges.
- The most incredible and living open world in the history of video games. I'm serious.
- Nintendo Artists made the game a real "candy for the eyes."
- Khairul saydkvestami saturated and mystery, despite the enormous scale.
- As many as 120 temples, full of clever riddles and puzzles unusual.
- developers Attention to detail just amazing.
- Portable Nintendo Switch mode allows you to never leave the game.
- The physical and chemical engines make the virtual world even more realistic.
- The first game of the legendary series has been fully translated into Russian.
- advanced system of cooking gives complete freedom to your inner chef.
- adapted to current events and music with great sound.
- The game inspires you to find non-trivial ways to achieve goals.
- The developers plan to regularly update the game with additional content.
- The ideal way to sell us a new gaming console Nintendo Switch.
- Sometimes there are falling frame rate.
- Not the most comfortable gaming inventory.
- A serious error in the translation of the text.
For a long time I did not feel such emotions. Nintendo programmers and artists have created some special magic. The new The Legend of Zelda asks almost unattainable quality bar for open world games. Here everything lives its own life, it is just incredible. It is difficult even to imagine how many people have worked hard to implement such an ambitious project into reality. The game is truly inspiring to experiment and find original ways of solving the most trivial tasks. Khairul developers filled a huge number of all kinds of situations and objectives, which most players can never even notice. With the game very hard to leave after the final credits. I want to return to it again and again, to feel like a hero of Hyrule elected. I do not know how soon Nintendo will create another game as the highest level, but one thing I can tell you for sure: The Legend of Zelda: Breath of the Wild - an absolute masterpiece and the best game of 2017. 10 out of 10.